The Let's Play Archive

Blood II: The Chosen

by Kadorhal

Part 20: Chapter 3, Level 4



"Welcome to Checkpoint Gnarly. Ha. The security around here looks a little overly... fanatical. There's got to be an alternate entrance to the Cabalco HQ. In the meantime, it might be wise to do a bit of cleansing, and take down some unworthy opponents. Sometimes you have to make a bit of a mess to get a place clean. You're just glad that you don't have to get those gray-matter stains off the walls. Those have to be a serious drag when they've had time to dry. Time to make your own 'unlimited-access' pass."

And we're finally at the CabalCo HQ. Even though the loading screen text says otherwise - this is why I say take anything the game says there with a grain of salt. This is going to be an "interesting" part of the game because it's going to try doing a hub-style level thing again but with shorter stops between retreads. As far as gameplay goes it's going to turn into a slog real damn quick, but for you guys this means more chances for me to talk about the history of games from October and November of 1998.

your evil twin posted:

I know there are mods that change Caleb's stats so that he can all the weapons and magical items (including the secondary functions) but they also tend to change a bunch of other stuff as well.

Something I was going to mention in the last video but ended up cutting out was something along those lines, basically why I'm playing the unmodified game and not Extra Crispy. The gist of it is that while the additions and improvements are nice and all, the most recent version replacing every civilian with a reskinned cultist is not, especially with the mod not particularly fixing the game's tendency to crash all the time. The game is painful enough as is.